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Diese Seite dokumentiert einen Entwurf von vedder für eine Überarbeitung der Genre-Klassifikation von MobyGames aus dem Jahr 2011. Die Daten hier sollen als Ausgangsbasis / Inspiration für die Entwicklung unserer eigenen Genre-Klassifikation dienen. Die Übernahme in unser Wiki erfolgte mit Erlaubnis von vedder.

Hier noch der Kommentar von vedder zu seinem EntwurfThis page documents a draft by vedder for an overhaul of MobyGames' genre system from 2011. The data here shall be the basis / inspiration for the development of our very own genre system. The fork into our wiki has vedder's approval.

This is the vedder's comments regarding his draft:

You'll have to think carefully about how much it'll suit your needs though. This design I created specifically for Mobygames to serve as an "update" of the current system. If I were to build something from the ground up I'd probably do some things rather differently.

The first thing you'll see is the inclusion of "sub-genres" which cover a large chunk of the commonly accepted genres names. Some stuff is notably missing here such as "1st person shooter" and "dune-2 style RTS", because the first is broken up in "Shooter" and "1st person perspective" and the latter has no common name that would make it indistinguishable from other RTS games. So in that regard this system certainly is lacking, unless you want to go invent all kinds of new genre names, which I tried to avoid at all costs.

The second thing you'll notice is that I split up the idiotic "non-sports themes" group into a number of new actually useful categories. The idea behind this is that it can be easily presented to a contributor, bit by bit while reducing the chance that the contributor forgets stuff because it's hidden in a long uncategorized list.

I point I tried to stress with Rob and Brian was also that it's important for the user to easily see the meaning of genres (for example as a mouse-over) in an as short and concise form as possible. From my experience hardly any user ever reads our genre descriptions (that's also I reason I wanted to stick with common conventions as much as possible), one reason for that is because it's poorly accessible.

If you intend to do something with this, please keep me in the loop.

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 Basic Genres

 Action

Action games main mechanics revolve around one or more of the following: · Timing · Accuracy · Reflexes · Movement · Quick Decisions

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