class Game { gameEntryType: GameEntryType } class ReleaseGroup { releaseGroupType: ReleaseGroupType } class GameEntryType << (D, #ffaa00) >> { + game + compilation + episodic game + episode + add-on significant + add-on not significant } class ReleaseGroupType << (D, #ffaa00) >> { + original + demo/promo + enhanced re-release + remake + heavily censored } class DataList << (D, #ffaa00) >> { + value1 + value2 } Game -> ReleaseGroup |