class Game {
	gameEntryType: GameEntryType
}
class ReleaseGroup {
	releaseGroupType: ReleaseGroupType
}

class GameEntryType << (D, #ffaa00) >> {
	+ game
	+ compilation
	+ episodic game
	+ episode
	+ add-on significant
	+ add-on not significant
}

class ReleaseGroupType << (D, #ffaa00) >> {
	+ original
	+ demo/promo
	+ enhanced re-release
	+ remake
	+ heavily censored
}


class DataList << (D, #ffaa00) >> {
	+ value1
	+ value2
}



Game -> ReleaseGroup